A 2D level based game where your character has to acquire weapons, you start with nothing and gradually fight through enemies, collecting a weapon of your choosing at the end of the level as a reward. The goal of the game is to beat all these weapon based levels, and max out your arsenal. 

Created for MEDI 366: Foundations of Game Design

Programming: Josiah Nelson
Art: Damien Toh
Music/sounds: Todsen Leaman

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